OK, so what is this?
This is a proof-of-concept render using the camera obscura technique. The scene is a closed room except for a very small hole in the back wall. Light rays travel in a straight line but because the hole is so small it will actually project an upside-down image on the wall. Wikipedia article.
The cool thing is that you can actually do this in real life.
This render was just a test to see if LuxRender could do it and it worked nicely. Idea originally by user pnn32 on DeviantArt.
Rendering: LuxRender 1.51
Modeling: Blender 2.75
Hdr image from openfootage.net
The Germans dug wider trenches to stop the new moving metal monsters called “tanks” in 1914. So the English extended the rear of the tanks with this “tad pole” version to be able to cross the trenches. Sadly this guy was engineered together in the end of the war and did not get to see battle. The war was over before he got put to use.
I really like the design of this guy. It’s long and weird, and looks more powerful and dangerous than the shorter regular Mark IV tanks.
This one is based on Shanol‘s excellent original character. I really liked the character’s look with the thin body and the long legs. So I used his character as base and tried to make a dragon out of it. It turned out way more evil looking than I had planned, but you know, things change.
I tried several different materials, mostly variations of a much lighter and more translucent (and less evil) material, but as soon as I tried this darker one it was like, “Yep, this is the one”. I used only procedural textures and they were a lot of fun to mix together, even though it got messy with all the nodes in the end. 2.3 million triangles in total.
Blender used for sculpting and LuxRender for rendering.
This is one of the more interesting vehicles I have ever seen. I would so want one of these.
The first time I saw it I thought it was a fictional vehicle, because … come on, it’s an armored bulldozer! Later I found out it’s actually a real thing, that exists on this very planet.
I had loads of fun modeling this guy. It took a long time but it turned out quite alright. Texturing turned out to be a challenge but very rewarding when I got something that I liked.
The size reference is not off scale. This thing is really this big.
This model is available for purchase at BlenderMarket. If you do not use Blender you do not need to worry. Blender is free so you can just download it and export the bulldozer to any format that your 3D software can open.
This is the famous guy from RoboCop. He was one of the first things I modeled years ago when I needed something to practice on. When modeling was done I just moved on the next thing, not making any textures for him. Later on after I learned texturing, I have been working on ED on and off. It has been a long time with many long breaks but finally the guy is done. Ah, those sweet gorgeous legs of his Right-click the slideshow and ‘show image’ to see full res.