This one is based on Shanol‘s excellent original character. I really liked the character’s look with the thin body and the long legs. So I used his character as base and tried to make a dragon out of it. It turned out way more evil looking than I had planned, but you know, things change.
I tried several different materials, mostly variations of a much lighter and more translucent (and less evil) material, but as soon as I tried this darker one it was like, “Yep, this is the one”. I used only procedural textures and they were a lot of fun to mix together, even though it got messy with all the nodes in the end. 2.3 million triangles in total.
Blender used for sculpting and LuxRender for rendering.