Tag Archives: car

Batmobile

Keaton’s Batmobile is truly a fascinating design. Simple and elegant without any clutter, the vehicle took the movie industry by storm back in -89 and -92. Still to this day I think this design is the best of them all.

This is a re-render of an old model I made way back in 2012. It does have a tad different look than the vehicle in the movies and that’s because it’s based on a 1:35 scale model kit of the car. I fixed some embarrassing topology and made new materials for LuxCoreRender.

Download .blend file 9MB

Modeling in Blender. Rendering in LuxCoreRender. HDRI lighting from openfootage.net

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The Twister

Way back in 1997, a game was released upon the world that would set new standards for vehicle racing games. Featuring open world racing, new at the time, there was no need for boring linear racing between checkpoints. You could drive to the next checkpoint any which way you wanted. Actually, there was no need for checkpoints in the first place. There were multiple ways to win a race and one of them was to wreck your opponents’ cars, and that was a lot more fun.
I was fascinated by the vehicle physics and the car damage system the game had. Even today, I still enjoy it. The game was Carmageddon. This is one of the cars in that game.

The game got a reboot with Carmageddon: Max Damage in 2016, taking vehicle damage system to an insane new level and a lot cooler looking cars.
Stainless, the developers, did not disappoint. It is a monster and it follows the same gorgeous vehicular combat/racing type as Carmageddon (1997). The Twister is available in Max Damage too, but I wanted to stay true to the original, creating a somewhat real-looking version based on a low poly game car.

Rendering done with LuxRender.
Concrete textures, parking lines and oil spills from plaintextures. The rest are created in Substance Painter.
Carmageddon (1997) is available in its original low poly glory at GOG.com

Carmageddon ©  Stainlessgames

Download .blend file
40MB, modeling: Blender 2.76, rendering: LuxRender 1.6

Right-click and ‘view image’ to see full res.

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Desert Vehicle

A lightweight and fast desert buggy with a little futuristic look. Intended for fast and fun driving across sand dunes. Built by using whatever material there was available and by using as little as possible of it. The vehicle comes with some space left for salvaging things (deserts can be big, you never know what you might find out there).
Includes sturdy foam tires, because rubber is old-school and deflates easily. Foam parts can easily be replaced if needed.

I so wanted to have a desert scene for this guy but I could not get it to look right. After several attempts I finally gave up and put him in a studio scene instead because I really wanted to finish him. I might revisit it later.

Textures: Substance Painter and Gimp
Rendering: LuxRender
Modeling: Blender

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Batmobile Keaton version

The Batmobile from the first two Batman movies, 1989 and 1992. The model is based on Bandai’s terrific 1:35 scale plastic model kit of the car so it has a little different look than the one in the movies. This was the very first serious model I did in Blender so topology and lighting (and everything else) is what it is. Blender 2.5 beta. Rendered with Blender internal.

This model had been used for camera tracking in Blender.

Download .blend file here

  • batmobile screenshot 1
  • batmobile screenshot 2
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