Volumetric scattering is pretty simple to set up in LuxRender. When all materials/objects are inside the volume that makes it super-easy when you can use the scattering volume as the default volume, which makes LuxRender use that volume on all materials/objects.
Keeping track of the face normal is important when picking the exterior or interior volume for a material.
July 15th, 2017 at 17:38
Hey, I was noticing this is a great lamp model! I’d need one, if possible to get my hands on a .blend file. Just let me know whether it’s been possible – this is rather last resort!
July 15th, 2017 at 17:41
Is it possible to get this model as a .blend file? I’ve been looking for hours!
July 15th, 2017 at 17:49
Sure. Just follow the link in the description and grab the tutorial starter file.